Rather your memory is faulty for thinking otherwise. Guybrush (and you, by inference) are terrible people for playing the game, and nobody likes him or you, and they probably never liked him or you. I hear the later Acts are even worse, so I just quit at that point. Murray, who was a favorite character of mine, shows up but you can't do anything with him except brutalize him. Context-sensitive interactions, reactive dialog trees, and an easy-to-use inventory system make pirating a breeze. One of the quests in Act 1 is resolved in a completely unnecessarily sad way, with guybrush basically demolishing a wildlife community and grinning in stupid satisfaction as the animals weep. Bringing classic point and click gameplay to the modern-day, intrepid pirates will solve puzzles and explore the islands with a clever evolution of classic adventure game controls. There's a museum on melee where the proprietor says people who are interested in pirates are bad people, and guybrush is just like 'oh good point'. It's the whole atmosphere and the way everyone reacts to Guybrush. puzzles are extremely simple, but that's not what bothers me. Instead the first act is just guybrush, who's apparently actually an immature, egocentric jerk, wandering around melee island and its run-down, abandoned shops, clicking on things and "thinking back to better times". I was expecting some lighthearted, fun monkey island adventures.
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